The Elder Scrolls 2: Daggerfall

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The Elder Scrolls 2: Daggerfall

The Elder Scrolls 2: Daggerfall is the first-person action-RPG with a slightly custom concept. Some consider this game the greatest RPG of all time, others, on the contrary, after several hours of playing in a rage erased it. A distinctive feature of the game was also a huge number of shortcomings, for which the people even called the game Buggerfall. But playing it is definitely worth it.

It’s worth at least for the shock of the first hour. Character generation, which is performed either by a survey method (a certain number of questions are asked with several answer options by which the character class and characteristics are determined) or manually. Moreover, you can create your whole class by choosing from a huge number of skills, advantages and disadvantages. Why, you ask, choose weaknesses? The thing is that there is a certain counter of complexity. The higher it is, the more powerful monsters you will come across. So where a hero who does not choose expensive immunity to magic meets only rats, a hero with a higher scale of difficulty runs the risk of colliding with orcs.

Surprising approach to the combat system. Holding the right mouse button, you drive it, thus choosing one of eight types of blows.

The characteristics of the weapon largely depend on the materials from which it is created. It is worth noting that many monsters simply cannot be damaged by some materials. Reaching certain heights in magic, you can also give weapons certain magic abilities.

The first dungeon may seem huge to you. But this is not so. Having got out of it, you will understand that, compared to the scale of the world, this dungeon is simply negligible. And the world of Daggerfall is incredibly vast. There are many provinces in it, and every province has an incredible number of cities. But not villages with three huts, which you have probably already seen in many RPGs, but real villages and cities, with many houses, shops, guilds, temples, banks, taverns and just the most ordinary buildings, the number of which in only one city is very often passes for a hundred. Larger cities are walled and have gates that close at night. But you can fly over the wall if you have a similar spell in your book.

The real inhabitants roam the city, each (!) Of which has a unique name. Each of them can be asked about the location of certain buildings or famous personalities in this city.

During your travels you are sure to join one of the many guilds. Each guild requires a certain minimum of certain characteristics to enter. For example, in the Mages Guild, you need knowledge in one of the magic schools. For career growth in the guild, which will open up new opportunities for you, you need two things: increase the minimum characteristics and your status in the guild.

First, a little about the characteristics, and more specifically, about raising levels. You won’t find such a familiar Level Up button in Daggerfall as an AD&D system. Instead, at the beginning of the game you will be asked to divide your character's skills into three groups. In order to raise the level, it is required that all the skills of the main group and several skills in the secondary groups rise to a certain value.

Status growth is carried out by completing tasks in the guild. Tasks usually come down to traveling to a certain dungeon and killing someone there, or finding a certain object. These dungeons are the thing that scared away most people from this game. Most of the dungeons (except for the plot ones) are generated independently. But their size and complexity simply defies any description. The situation is aggravated by numerous bugs and unsuccessful design. Let's say the exit from the dungeon is initially marked by an inconspicuous texture depicting a door.

But as I said at the beginning, playing this game is definitely worth it. Especially in light of the continuation. 

Dos
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  1. avatar

    kittytoe

    - 02-03-2021 14:29:07
    Wow The Elder Scrolls 2: Daggerfall! That's incredible game, i will play it later...